July 2005 installer refresh
---------------------------------
No changes to the game with this refresh, just adding the network DLL's
for the Metaverse to the base install so they do not need to be included
with Stardock Central.

AP 1.52/GC 1.22 Release
-------------------------------

+[11/22/04] Some crash hunting and bug fixes for not loading scenarios
+Removed the Prefs.ini from the update; If you haven't updated yet, or you fixed your prefs.ini
from being overwritten, you might want to back it up because SDC will remove it
+Fixed the crash for the ship descriptions on the governor screen
+Fixed the bug where the trade route number in the cancel dialog was always the same
+Fixed the bug where if you have a custom map name saved in your prefs.ini file even if you weren't using a custom map, it thought that you were.
+You should be able to submit the new Huge Primal custom maps now.



1.21 July 21, 2004
-----------------------

*** The save game format has been changed. ***
*** Finish your games before updating. ***

+Compatibility changes to some of the data files for Altarian Prophecy
+fixed mini-freighter crash fixed stuck mini-freighter bug fixed
+rallypoint image not restoring after loading save game Save games now
+save definitions from the data files that were loaded when
the game was created. This means that if you add or remove mods
to either the mods folder or the Data folder, it will not affect your save game.
+Save games that have been modified will set off the anomalous flag.
+Fixed population bugs created by transports and colony ships.
+Other miscellaneous fixes/tweaks.

This build will be available as a standalone update in the next few days.

1.2.086 February 23, 2004
+ Two new achievements for logistis (one after battle ship tech another after avatar)

1.2 February 18, 2004

***Bonus module is now part of the base install for Galactic Civilizations***

+Fixed bug where destroying transports took out part of the population

+with it Fixed bug where range was not updated after trading for

+starbases Fixed bug where abilities whose names can't fit on one line

+wrecked alignment of stat lists Fixed bug where ships moving offscreen

+stopped 1 tile away from their rallypoint destination Made it so that

+the invasion movie will play after first invasion (used to always be

+the fleet one) fixed bug where if you have tech victory disabled,

+another race researching final frontier pops up the dialog saying that

+they won't share fixed total routes button crash fixed a bug where

+hitting the launch button with no ships in orbit still brought up

+launch screen fixed bug that let you build as many terror stars as you

+wanted in a turn but doesn't check money fixed bug that lets you build

+as many modules despite UP law restricting the number. fixed some typos

+fixed crash when click on minor race button when there are no minor

+races fixed format error in dialogs where there was a percent in input

+strings fixed the invisible ship bug fixed tech sharing up issue lockup

+New, more robust save game format, now only one file. They SHOULD load 1.13 games, but it's not guaranteed.

+logisitcs: turn your starbase and resource prompts ON to see charge for building starbases

+removed starbase maitenance

+Fixed missing descriptions in Excalibur and XenoPropaganda techs.

+fixed bug where date didn't refresh until clicked on a ship

+fixed bug where buying starbases didn't extend range

+fixed bug where you could set a destination for a starbase from the shiplist

+fixed bug where AI was using the governors to build social projects

+Can't trade for techs if you're the wrong alignment.

+Screen changes, etc due to morality now reflect number value of alignment used for tech requirements, etc

+Fixed bug where new minors/new planet events would pick stars that were off the map

+fixed bug where minor races had wrong logo on trade screen

+Delete button put on load and save game dialogs to delete save games

+Fixed a crash in end turn calculations that happened when an AI player had a morality of zero

+Removed send test before submitting data because it pretty much only increased submission time.

+Debug messages will be printed to debug.err before score is submitted to metaverse. You will be asked for this info if you report scores not submitting.

+Explosion for stars blown up by Terror star

+made trade goods right clickable on trade screen (brings up popup with description)

+Fixed bug where music would die due to missing mp3.

+Fixed bug where repeat improvements due to mods were not consolidated

+fixed bug where scrollbar sometimes didn't show up for textboxes because the number of lines wasn't being counted properly

+ships on Auto-Survey won't go for anomalies targeted by other ships of their own empire.

+fixed embargo button appearing under break alliance button on foreign policy screen

+fixed can't build free starbase if treasury is negative fixed bug where

+destroyed starbases were counted in starbase cost calculation

+fixed bug where morale went to zero and then back up to one if negative.

+New Achievement: Logistics Management
+New Technology: Basic Logistics (Requires Industiral Theory)

1.19 (beta of 1.2) February 13, 2004
LOTS OF STUFF.



1.13 December 16, 2003
AI Change:
+ Minor races less likely to expand
Bug Fixes:
+ fixed minimap scrolling bug
+ fixed pol party logos not showing up
+ fixed 2 up issue bug
+ fixed tradeship fleet bug
+ changed mods to be enabled by default
+ Fixed bug where trade routes minimap didn't hide when rallypoints window opened in other modes.
+ fixed mem leak in the fleet data
+ changed order that modded string tables are read in, so they should replace properly now.

1.12 November 17, 2003
AI Changes:
+ AI more tactical in sector battles (better tactical algorithm)
+ AI at higher levels is more aggressive in countering common human strategies
+ Fixed 1 influence point exploit
+ Drengin more likely to buidl transports
+ AI will defend planets more aggressively
+ AI colonizes more intelligently
+ Generally just plain smarter at higher difficulty levels

Game Changes:
+ Combat Transports have more hitpoints but only get 1 defense point when in orbit

Bug Fixes:
-fixed bug that allowed aliens to build starbases wherever they wanted to
-fixed bug that prevented resources from being harvested when prompt was on
-fixed bug that resets the scrollbar when priority is changed
-fixed tooltip option not saving
-fixed a crash on load game caused by improperly restored trade routes
-fixed a bug in anomaly code for found new ship due to improper initialization


New Features:
+ added Mods folder that files can scan
+ added option to enable mods, so that modders can play a clean game without having to delete their mods.
+ made a change that may stop games from submitting under Enter A New Alias

Misc:
+ General code cleanup


1.11 October 24, 2003/b>
Changes:
+ Destabilization nerfed slightly (diminishing returns after awhile on destabilizing humans and aliens)
+ Minor races are tougher at higher intelligence levels - they will colonize beyond their home sector
+ Aliens are less likely to trade when they are having money problems (they won't give you money for tech or ships)
+ Aliens will attempt to explain why they are not in favor of a particular trade (This is a work in progress)
+ Starbases must be greater than 3 parsecs (spaces) from one another
+ General code cleanup
+ fixed bug where rally point destination not set for all fleet members
+ fixed crash end of turn update code that had been indirectly caused by destroying colonies
+ fixed a load save game crash caused by failure to find the end of a file.
+ fixed a crash related to the Draginol event (save game didn't restore the civ pointer because Draginol had been defeated before game saved).


1.1A: September 18, 2003
Bug fixes:
Survey Ship crash bug fixed when double clicking on it.

1.1: The Expanded Universe September 16, 2003
New Features :

+ Explored Star List - You can now keep track of stars you've explored but haven't colonized.
+ Search star feature
+ Rally Points Creator. From the main screen, top right button, you can create a rally point on the map.


+ Rally Point Creator Hot Key: P (for point). Hit P and it will create a rally
point on the screen. Double click on a Rally point to configure it.
+ Rally Point Planet Screen. On the planet screen you can then have ships go to the rally points you previously created.
+ Rally points can be renamed.
+ Rally Points can give orders to ships once they reach the rally point.
+ Rally Point Order: Create Fleet
+ Rally Point Order: Attack nearby ships
+ Rally Point Order: Hold position (default)

+ Can send individual ships to a rally point from the ship menu (double click on
ship)

+ Hot key on selected ship will bring up Rally Point list (hit the X key
when a ship is selected
+ Dotted Sector Lines
+ Locked Sliders On Domestic Economic screen
+ Obsolete Button on Governor Screen - you can now make units obsolete
+ Planet screen obeys obsolete list. I.e. old ships can be hidden away.
+ Tech Tree Navigator. You can navigate through the tech tree seeing what each one does and what they lead to.
+ Hyper-link integration throughout the UI. You can right-click on a hyperlinked item to open up the tech navigator.
+ Hyper-linking integrated into the Diplomacy screen.
+ Trade Routes button on Foreign Stats Screen
+ Wrapped text list boxes on trade screen
+ Star Destroyed Explosion
+ Completely re-rendered graphics for the stars
+ Several new anomalies complete with new graphics+
+ Diplomacy Screen now has hyperlink properties for ships (will bring up a map showing where they are and what they do).
+ Hyperlinking in diplomacy screen for star systems that will bring up a mini dialog showing info on that system and where it is located visually.
+ Trade Embargo. Can now prevent trade coming from a particular player.
+ Several new random events added complete with new graphics.
+ Tons of little tweaks, fixes, changes, performance tweaks, etc.
+ Added a "None" option for rally points
+ Added option to turn off tool tips
+ When AI researched final frontier it informs you that this has occurred and final frontier
victory condition for human is removed.
+ Retire option added
+ Score system tweaked to reward higher difficulty levels more
+ Arceans do not use a set tech tree but instead randomly choose based on need


+ Updated Scoring System: Players who play at higher difficulty are rewarded with significantly more points than before since teh game is more difficult to win now.


+ new debugging code for Metaverse submission (needs latest sdnetlib.dll)
+ Sort by research production added to Planet List sort options

+ New Ship: Death Knight. A more expensive battle ship class.
+ Weapon Enhancement series of techs. A series of technologies that enhance your existing ships weapons. Requires Corvette Tech.
+ Can left click on techs on the research tree to get into tech navigator
+ You can now search for stars and view all stars in galaxy.

+ Several new technologies added in that can pump up your weapons tech.
+ New random event: Computer civilization's ethical philosophy can now change during the course of the game.


+ All star graphics replaced

+ About a dozen new anomalies added.

+ AI coordinates ships somewhat better

+ New Gigantic Galaxy Size Expanded: Now 28x28 sectors (Nearly 800 sectors
now!!!)

+ CHEAT KEYS. On the Options screen on the left there is now a new option
"enable cheat keys".



Cheat Keys.

CTRL A adds hit points, move points, attack and defense points
CTRL B battleship
CTRL C clone selected ship
CTRL E decreases morality
CTRL G increases morality
CTRL H heals ship, restores move points
CTRL J make all human colonies complete their social and military projects
CTRL L assign all the worlds and resources to major races
CTRL M money (adds $1000)
CTRL O add anomaly
CTRL P increase the class of the planets in the selected star system
CTRL S research current tech (if shift key is also held, all techs except final frontier are researched)
CTRL T teleport
CTRL U clear FOW
CTRL V create random ship
CTRL Y create colony ship



Note: Don't try to submit a score to the Metaverse once you enable cheat keys. It will report it as 0.

 


Tweaks:

+ Trade greatly decreases odds of AI asking for tribute or lowering relations.
+ Morality much more taken into account on tribute / lowering relations (no more "Altarian bastards always want tribute no matter how much trade and how nice I am!")
+ Network of friends taken into account by AI. AI looks at who you're at war with and who you're at peace with when deciding whether it should raise or lower relations.
+ Technology pace is significantly increased -- techs cost less to research now so you will go through the tech tree faster.


+ Starbases now cost 10 to maintain.

+ Constructors cost 1 to maintain.


Fixes:
- hard coded text taken out and put into english.str for easier foreign trnslations
- fixed data for first turn graphcs
- fixed gorvernors resetting projects bugs
- fixed bug where events cleared by shift-clicking were coming back next turn
- I League description fixed
- fixed bug where traded starbaess were moving off stacked ships

- Change in philosphy event should work correctly.
- fixed senate election occuring after changed back to Imperial
- fixed date not refreshing with new turn (used to not refresh until clicking on something forced a refresh)
- fixed bug where minimap range lines were not refreshing if an alien ship was selected or no ship was selected
- fixed some typos
- fixed bug that was causing all mini-freighters (including alien ones) to be AutoPilot, thereby causing alien ships to be selected during the move autopilot ships phase of the end of the player turn.
- fixed bug where selected governor was reset every time governor screen was unhidden

-fixed crash if you destroyed a colony while going through news events
-refresh planet list while propaganda sliders going
-fixed crash in during end turn if no one was reasearching anything
-fixed crash on fp if you trade for all remaining planets from a minor civ
-starships found in anomalies now appear in the same spot as the survey vessel to avoid hit detection problems
-fixed info warfare bug
-fixed bug where turn button gets stuck after loading end game save
- Lots of other glitches and bugs fixed.


1.05: June 11, 2003
Tweaks/Features
+ colony stats are now recalculated right before end game screen comes up
+ before the end game screen comes up, the game is saved
+ added command line parameter for showing framerate (add framerate at the command prmopt c:/>galciv framerate)
+ planet list refreshes if open when domestic economy screen refreshes
+ when the AI beats you to a wonder/tradegood and clears that social project, now it uses the governor.
+ added mousewheel ability to newsscreen
+ METAVERSE submissions now bring up a dialog telling you that it has successfully submitted the game.
+ AI now can determine dedicated defenders and ships who are defending purely because they're in orbit.
+ Score algorithm changed.
+ made it so that I League can't turn undead (don't ask)
+ Governors screen polished (nicer looking)
+ AI better at handling "Rushes"
+ AI targets transports more at higher intelligence levels
+ Technology screen now uses list boxes to show future techs and new improvements and such.
+ Scoring system tweaked.
Prep work for the Expansion pack.

Bug Fixes:
- fixed crashes on domestic/foreign stats
- fixed gnn crash
- Fixed bug in AI diplomacy (go to war treaties) calculation.


1.04.61
Tweaks:
Score calculation tweaked.
1.04.60: June 5

Tweaks/Enhancements:
+ New lease system implemented.
+ New AI economic/research enhancements (smarter technology pathing)
+ Minor Races get diplomatic penalties in trading (easier to take advantage of minor races)
+ Diplomacy ability more important during trade.
+ General AI tweaks to be more intelligent overall, all civs.
+ Evil races smarter about colonizing planets and taking advatnage of random events
+ Scoring system enhanced (provide higher scores, bigger difference between difficulty levels).


1.04.59: May 29

Tweaks/Enhancements:
+ Diplomatic Ability comes in handy more for keeping out of war. You can bribe the AI more effectively now.
+ Trade goods made more powerful in what they do, are worth more in trading with the computer AI.
+ AI values its technologies generally more.
+ Human techs valued generally more
+ Tweaks to how much specific techs are valued so that some earlier techs are a bit easier to trade.
+ New diplomatic dialogs from the AI so that it lets you know when your relations have improved as a result.
+ AI won't increase relations multiple times per turn (i.e. 10 bribes in a turn will not result in +10 to relations. The longer between gifts, the more effective they are).
+ Technology trades now sent to Metaverse

Bug Fixes:
+ New explosion for Terror Star was causing a crash now fixed.
+ Destroyed colonies could cause a crash
+ Memory leak found/killed
+ Overwriting saved games from previous version had problems now fixed.
+ Fixed repeating purchase message
+Fixed SB Upgrade select followed by scroll bug
+ Fixed ext ship data win allow ing you to put multiple star bases in the same position.



1.04: May 27
General idea:
Lots of little fixes, tweaks, and fine tuning.


NEW FEATURES
- Windowed Mode! Put a W after the command line (or as part of the shortcut) and the game will run in windowed mode. Desktop must be in 16bit (65,000 colors) to work. Otherwise it will immediately close. Example: c:\>galciv w

- Galaxies have more stars.
- saves minimap settings
- if you trade for a tech that you were researching, it pops up the research completed screen for that tech
- display range now gets recalced if a new game is started or one is loaded from within a game
- select ships that manually leave orbit
- ship list now updates selected ship entry when jump to next ship
- tweaked listboxes to handle large lists more optimally - fixes a late game crash
- destroy star now re-assigns home colony
- mousewheel support for sbupgradewin

Bug Fixes
- Crash bug from NULL tech issue fixed
- Crash bug (lockup) due to unfinished battle animation hopefully fixed
- fixed some spelling errors/typos
- alliance sumamry fixed
- fixed AI senate setup bug
- fixed major race logo for minor race error
- fixed volume not saving bug
- Fixed Cancel Ship destinations to check for star targets as well as ship targets
- fixed model typos in improvements
- clear tech completed queue when loading/starting new game
- fixed crash in upwindow
- fixed FindShip going through all ships in a fleet.
- made sure that senate would always have a valid poliitcal party
- fixed break alliance for minor races
- hide espionage/destablize sliders when fp screen in minor races mode
- fixed string not found
- functions to help embargo - embargo not allowed yet because AI needs to check for embargos before assigning trade ships
- fixed it so that you can't purchase multiple social and military projects (but they don't get lost)
- fixed starship move calculations
- fiixed crash in extended ship data window
- fixed crash if save game has bad colony ID


TWEAKS:
- new home colony is assigned when ship is traded
- First colony ship having infinite range fixed
- AI ships no longer show range on minimap unless debug version
- when constructors are planted, their directives are canceled now
- checked in fix for events coming up for defected planets
- home stars get re-assigned when ships are traded
- AI ship range will not show up on minimap in release versions
- if a constructor is on sector sweep, etc, it cancels all actions when turned into starbase
- AI Diplomacy behavior somewhat based on top players in Metaverse
- AI technology path now based on metaverse players
- Scoring system heavily modified.
- Tactical AI enhancements
- Battleship and Dreadnought technology costs more to research
- Battle Cruisers more powerful
- Battle Axes have fewer hitpoints
- Range ability costs more point to get at start
- Other abilities cost less to get at start
- AI gets more ticked off if you start a war with them after making peace.
- AI more sensitive to star bases being built in its territory (this may need to be tweaked further)
- "Incredible" AI pumped up more.
- Trade Goods cost more but are much more powerful.

Other Changes:
+ All AI players more intelligent in tactical combat
+ Some AI players are more concerned with relationship building (having a strong military not quite as important)
+ Military Power calculated to take defensive ships more into account
+ AI more intelligent in dealing with tribute demands from other AI players
+ Dead Cheese: Can no longer blockade stars with ships (they'll pop up beyond your blockade).
+ pop up dialog for when trying to select a military project when all orbit slots are full.
+ AI Players manage money better
+ Lots of misc. game tweaks
+ Scoring changed to provide slightly higher scores in general.

1.03A.57: May 1
General idea:
A few tweaks to take into consideration the AI changes and we really want the Battle Hammer to be used.
+ AI smarter about trading planets
+ AI cares about trade more when evaluating relations (i.e. you want to keep out of war, trade with them).
+ Battle Hammer tougher, more expensive
+ Defender has 25 hitpoints, costs 55.

1.03A: April 30

New Features:
+ Morale Tweaked to allow higher populations
+ AI players more likely to surrender when hopeless
+ Generally slightly more money to play around with
+ Easier to trade with the AI, particularly at lower difficulty levels
+ New +7% planet quality ability available
+ AI less likely to trade evil techs to good players and vice versa
+ Sector Influence Tweaked such that growing your civilization from your bases of influence will have more impact.
+ Lightning Shield for Starbase moved down to Dreadnaught tech.
+ AI tweaked to respond to starbase threats more at higher levels, less at lower levels.
+ underlined listbox text (for future hyperlinking features).
+ Ship values tweaked considerably. Significantly more fun we think.

Ship Changes:
* Star Fighter slightly more expensive but now has 3 attack instead of 2 and twice as many hit points.
* Scouts slightly more expensive, have 1 maint point now.
* Avatar MUCH tougher but also more expensive
* Dreadnought more expensive, more to maintain but will also therefore be relatively more powerful.
* Battle Hammer Nerfed
* Ranger much tougher, costs more.

General increased costs because populations will grow larger with this new version which in turn means more tax money.


Defect fixes:

-fixed crash opening submit screen because of techlist string
-fixed stack overflow in treaty screen
-fixed bug where you could start the screens loading from empty save game list
-fixed disappearing resource
-fixed fleet data not updating
-fixed ships not saving home colony (should fix missing bonuses problem)
-Trade Goods, Super Projects, and Wonders won't get overwritten with going to the Details window
-Fixed crash on End screen when clicking on SOCIETY tab
-Fixed crash on Stats Screen with the "Social" Misc. stats window
-Put "Discoveries" on the Research window in List Boxes (previously wouldnt display all the uncovered Techs and such if it ran out of room)

Data Fixes:
-fixed typos reported by SF
-fixed morale anomaly
-fixed sea dome event
-made sure that tech list is scrollable even with "new" listboxes
-fixed trade fed fees
-tech capital now doubles bonus as it says in the description.
-fixed bonus events with weights that are too high
-fixed pods event



1.03 Late night update April 25, 2003
Fixes:
+ Arceans were trying to hijack civilian trade ships to defend their colonies which resulted in eradic trade revenue. Trade ships are civilian controlled, governments (human or computer) are not allowed to control them. Fixed.
+ Crash bug with string parsing fixed (yearly update).


1.03 Update: April 25, 2003
Tweaks:
+ AI trading for money tweaked a bit
+ Arcean AI defends planets better
+ Trade Goods now more valuable for trade

Bug Fixes:
+ Fixed Range Ability Bonus at start
+ Fixed Luck to be +25%
+ Social/Military Production Abilities now work as designed (round off error addressed)
+ Torian AI constructor madness addressed
+ Economics tested (no bug found, trade income can vary from turn to turn. In 1.03, the AI is much better about building starbases that pump up their trade so players are seeing more variance).


1.03 Update: April 24, 2003
Tweaks:
+ Mouse wheel behavior on domestic policy screen changed to be like it was.
+ Political Party selection cleaned up a little bit.

1.03 April 23, 2003
New Features/Tweaks:
+ Universalists and Industrialists added with proper abilities
+ Additional AI enhancements
+ Efficiency Production Bonuses get penalized if they are > 3X the planet quality.
+ Sector Influence is now weighted between the distance of the nearest starbase and the distance of the nearest star.
+ Colonies on planets + Colonies on planets + AI will disband poor quality colonies.
+ AI more aggressive at trading techs for $$$ at higher levels
+ Military resource doesn't increase Hitpoints Ability (it wasn't supposed to in the first place). Just weapons/defense.
+ Arcean AI personality now enabled with the previously disabled "nasty AI" tactics at higher levels.
+ AI chooses political parties better now (will use mods now intelligently)
+ Some performance tweaks for more responsive UI on lower end machines
+ Trade Federation UP issue nerfed - always has a time stamp on it. No eternal federations.
+ New Underlying MP3 engine implemented. This should cure those who were having random crashes related to sound.
+ Some tweaks to ship values.
+ Senate handles more political parties
+ New MP3 player integrated in to work on systems where the MS MP3 codec has gotten creamed.
+ General AI updates
+ Planet Quality Ability nerfed


Bug Fixes:
-Generic governor no longer adds trade goods/wonders/achievements to queue
-fixed a potential crash in yearly planet dialog (wasn't checking for null alien civ pointer)
-Moved the autosave to happen before the AI begins calculating to resolve a crash issue (game crashing during the auto save on some systems).

1.02 April 15, 2003

-turns autolaunch off after invasion/defect/trade star

-fixed bug where game always opened planet data screen with sol, even if it had been invaded/traded

-fixed slider cras on trade screen introduced in 1.02.40.

-fixed a bug where fleets had flaky hit detection if they were moving off screen

-ships on auto attack get dest cancelled after peace treaty now

-sector sweep, etc, cancelled when you trade a ship

-minimap refreshes when ship moves even when zoomed now

- AI improved in trading

- AI Starbase tactics improved

- AI battle tactics improved

- AI at "Intelligent" level or higher harder

- AI at "sub-normal" or lower is now easier

- Fundamentally better AI overall (not harder, but more intelligent).


1.02.40 April 7, 2003
New Features:
+ Trade screen will update on the fly when you're using the money slider on trade deals.

1.02 Update April 7, 2003
New Features:
+ AI bargains more intelligently
+ AI tweaks to be less war happy in certain circumstances
+ Cannot attack allies, must break alliance first
+ Misc tweaks to gameplay

Fixes:
- Divide by zero bug fixed


1.02 April 4, 2003
New Features:
-Auto-Launch Completed Ships button in Planet Screen
-Minimap Toggable in Planet screen using Zoom Buttons
-sort planet list by governor
-AI much more intelligent in trading with one another


Fixes
-Fixed Welfare UP Issue
-Fixed ship HP abilities crash
-"Leaving UP and still affected by laws" bug fixed
-fixed another endless dialog problem
-fixed bug where cultural victory countdown was not saved
-moved calc abilities for humans to make sure that ships will get bonuses calculated in
-fleet invasion casualties bug fixed
-fixed crash when viewing info on political parties
-fixed star density not saving in prefs file
-fixed bug that was overwriting DisableEventMusic
-fixed backward tribute bug.


April 2, 2003: Cople of new tweaks, fixes
New Features:
+ Made AI better at negotiating in trade screen
+ Changed navigation bonus to be +moves rather than a percent
+ AI easier to trade techs back and forth with.
+ AI puts more emphasis on how far away an empire is before deciding to go to war
+ planet/ship lists refresh if open at beginning of turn
+ optimized Listbox painting a bit
+ option to disable just event music in prefs.ini
+ code to make ship leave orbit if moved from ship list

Bug Fixes
+ random buttons hide when race disabled
+ fixed dead ship maint bug
+ fixed trade routes not clearing when load/start new game bug
+ fixed up message coming late bug
+ Fixed tribute bug

April 1, 2003: Couple of crash fixes
Bug fixes:
+ Divide by Zero crash (Thanks bunboy)
+ Terror Star destroying stars could cause data corruption to starship object (Thanks bunboy)

March 31, 2003: Tweaks, fixes, and events...
1.01A.30
New Features:
+ GalCiv AI tweaked so that it bargains more intelligently at lower levels
+ General difficulty level affects which random events will be used (i.e. no more getting clobbered by an advanced story arc when you're just learning the game)
+ New Cut scene: When a player dies, you get a cut scene of ships conquering them.
+ New random event - population boom.
+ Social programs cost slightly less to maintain
+ Details screen now displays how much maint. completed projects use "(X)" by their names.

Bug Fixes:
+ Metaverse submissions should work for all players



March 30, 2003: Tweaks, fixes, and events...
Changes:
+ Some random events come later in the game.
+ Technology Trade United Planets issue nerfed
+ AI considers technology trade values more at lower intelligence levels
+ Crash bug in diplomacy screen hopefully fixed
+ Terraformer can be built
+ SDNet.lib updated for those who have had trouble submitting scores. Make sure you register with the metaverse.
+ Duplicate building of wonders / trade goods fixed
+ Added 2 new random events
+ Anti-Cheat methods beefed up
+ Metaverse submits difficulty level

March 26, 2003: BonusPak!

The BonusPak is a collection of additional features, tweaks, and other goodies to thank people for purchasing Drengin.net or GalCiv. The BonusPak requires updating to the latest version of GalCiv. The BonusPak module contains:

+ New Events
+ New United Planets Resolutions
+ New Ships
+ New Technologies
+ New Starbase modules

The update to GalCiv's base portion includes:
+ *NEW* Enhanced Setup Screen!
+ *NEW* MP3 player built in that allows users to specify different background music.
+ A few cosmetic bug fixes we found while playing the game after gold.
+ Some tweaking to the economy so that it's easier to make money.
+ Populations grow larger
+ Nicer looking "good" ship panel
+ Implementation of some suggestions from message board as well as from Tom and Bruce (thanks guys!)
+ Smarter AI (in terms of intelligence, not difficulty)
+ AI penalized more to make it easier. As the AI becomes more intelligent, we'll be penalizing it more in resources to simulate human players (computers are much more efficient than humans so us penalizing the AI is more about simulating us imperfect humans).



March 26, 2003: Released!